This action determines whether a victorious entity can loot resources or XP from a fallen unit.
This simulates pillaging, looting corpses, and so forth.
Resources
BRIEF DESCRIPTION ::This allows the entity to loot resources such as Wood, Food, Stone, and Ore from a fallen unit. This of course requires the fallen unit to have lootable items defined in their <Traits> section.
XP
BRIEF DESCRIPTION ::This allows the entity to acquire a fallen units experience points to apply toward their promotion (assuming that the opponent entity can be promoted).