Buildings Manual

List of the buildings in the game

This document will list all buildings in the game, and give you some basic information about each. For now it will not contain any statistics (hitpoints, cost, etc.)

Buildings for all Civilizations

Most buildings are shared between the civilizations, they look different from civilization to civilization, but should be similar enough for you to tell which is which. In the images below, examples of some Hellenic (Greek) version is displayed. There are some buildings which are unique to specific civilizations though, see more Special Buildings.

Town Centre

abnsc.jpg

 

Hellenistic town center

 

The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of Citizen Soldiers as well as Female Citizens here. You can garrison a moderate amount of people for their protection and to heal them here as well. Garrisoned soldiers increase the rate of fire of this building. Resource dropsite for all resources.

House

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Hellenistic house

 

Provides housing. Adds 5 or 10 to the maximum population, depending on the civilization.

Farmstead

farmstead.png

 

Hellenistic farmstead

 

Resource dropsite for food. Research farming improvements.

Field

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Hellenistic field

 

Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals and fruits. Build near Farmsteads or Town Centers to get food quicker (as the citizens won't have to walk as far when dropping off the food).

Corral

animal-farmstead.png

 

Hellenistic corral

 

Raise/train sheep here for an additional meat supply. Currently raising an animal delivers a return of double the invested food (and you might as well harvest it right away). Research improvements on meat gathering speed.

Defense Tower

a_tower.png

 

Hellenistic defense tower

 

Large LOS (Line of Sight) to help you discover enemy attacks. Can attack enemy units within range (even without troops inside, but with a slow rate of fire). Garrison units inside for a quicker rate of fire, as well as for their protection and healing. Research improvements to tower attack.

Wall

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Hellenistic wall

 

Build walls to prevent enemy access to your city.

Wall Tower

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Hellenistic wall tower

 

Attacks enemies within range. You can garrison units within for a quicker rate of fire, as well as for their protection and healing.

Wall Gate

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Hellenistic wall gate

 

Normally passable by allies, but enemies can also come through while allied units are keeping the gate open. Can be locked to prevent all passage.

Dock

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Hellenistic dock

 

Trains ships. Resource dropsite for food. Research ship armor improvements.

Market

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Hellenistic market

 

Trains trader. Research trader armor improvements.

Barracks

barracks.png

 

Hellenistic barracks

 

Trains all available Citizen Soldiers. You can also garrison units inside for their protection and healing. Research military improvements for infantry and cavalry.

 

Fortress

fortress.png

 

Hellenistic fortress

 

Trains siege weapons, champions and heroes (with a few exceptions). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing. Research improvements to siege equipment and sometimes improvements to soldiers.