Europe north of the Alps. Ranging from the Urals west to the British Isles and on down into northern 4/5th of France and the northwest portion of coastal Spain.


  • On the wet side with rolling hills, knobs, and plains with mixed conifer/deciduous broad-leafed forest.
  • May be heavily forested or open.
  • Marshlands on more open plains near watercourses or coastal Netherlands.
  • May snow in winter; rains periodically at all other seasons of the year.
  • Can have large rivers and some lakes.
  • Can have some cliffs intersecting ranges of hills permitting the passage of rivers through cuts.
  • Temperate may be heavy in wood and animals but is otherwise normally endowed with stone and ore.
  • It is usually a reasonably good defensive map.
  • This map also makes for an excellent water map for such as coastal, continental, and islands type maps.

Typical Temperate type variations:

  • Fortress Eire & Albion (fortresses are sited atop mounds, access is normally open)
  • Fortress Cantabrian Highlands (fortresses are sited atop hilltop heights, access may be reduced somewhat by adjacent forest on slopes)
  • Fortress (any)
  • Nomadic
  • Herocide


  • Primary (Lowlands).
  • Secondary (Midlands).
  • Tertiary (Highlands).
  • Quaternary (Ocean Floor).

Temperate Land types:

3.2.1. Cantabrian Highlands

  • Characterized by mid to relatively high hill lands.
  • Many heights have non-forested buildable space at their tops.
  • Some valleys also good for building.
  • Well wooded and watered
  • Other resources good.
  • Watercourses periodically shallowed or have rocky fords.
  • Civilization Territories are divided as appropriate to the map.

3.2.2. Ardennes Forest

  • Similar to Black Forest in Age of Kingdoms.
  • Densely forested.
  • Variable-sized pocket clearings and narrow passages hugely over-endowed with Wood.
  • Other resources normal.
  • Civilization Territories are divided as appropriate to the map via passageways through forested area.

3.2.3. Lorraine Plain

  • Cut through the center by the Loire River traversing east-west with some shallows.
  • Fairly open-wooded and basically flat
  • Plenty of building room.
  • Well balanced resources.
  • Civilization Territories are divided by main river and tributaries (with necessary shallows for crossings).

Temperate Water types:

3.2.4. Eire & Albion

  • Islands type map.
  • Two main islands oriented north-south but east and west of one another, one slightly smaller than the other.
  • Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.
  • Some smaller islands spotted in the channel between and to the east and north.
  • Nicely balanced for resources.
  • Civilization Territories are allocated commensurate to space on the two larger islands.

3.2.5. English Channel

  • Albion and Gaul juxtaposed across the English Channel.
  • Coastlines typically have a lot of cliffs with occasional breaks in them that may or may not be at river mouths.
  • Civilization Territories are divided between one landmass and the other with north-south separation provided by watercourses on land with occasional shallows.
  • Civilization Territories divided by water features as appropriate.

3.2.6. Rhine Marshlands

  • The Netherlands.
  • Generally on an east-west orientation.
  • The map has many shallows crossing marshes and limited building space.
  • Open ocean lies to the west.
  • There are few beaches with adjacent land where ports can be developed.
  • Is a hard map to defend on so strategy must be aggressive.
  • Civilization Territories are divided as appropriate to the map.