Ships
UNITS
■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SHIPS
Note: See the Visible Garrisoning quote under Traits.Garrison for details about garrisoned entities and the special behaviour of ships.
Merchant Ship
Id.Class2: |
Mechanical |
Id.Class3: |
Ship |
Id.Type: |
UnitMechanical; UnitShips; |
Armour.Crush: |
■□□□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■■□□ |
Armour.Value: |
■□□□ |
Create.!!CostWood: |
■■□□ |
Create.Phase: |
town |
Formation.Category: |
protected |
Formation.Type: |
box; column_c; column_o; line_c; line_o; |
Garrison.Capacity: |
15; |
Garrison.!!EjectHealth: |
10%; |
Garrison.!!PropList: |
Trader; UnitInfantry; UnitHero; |
Garrison.!!PropPoints: |
(3); |
Garrison.Type: |
(All but ships:) UnitCitizenSoldier; UnitSupport; UnitSiege; UnitSuper; UnitHero; |
Health.Hitpoints: |
■□□□ |
Move.Speed: |
■■□□ |
Special: |
Action.Trade between Docks when a Trader is aboard. |
Light Warship
Id.Class2: |
Mechanical |
Id.Class3: |
Ship |
Id.Type: |
UnitMechanical; UnitWarShips; UnitShips; |
Armour.Crush: |
■□□□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■■□□ |
Armour.Value: |
■□□□ |
Attack.Crush: |
■■■■ |
Attack.Damage: |
■□□□ |
Attack.Speed: |
■□□□ |
Attack.Primary: |
ships |
Create.!!CostOre: |
■□□□ |
Create.!!CostWood: |
■■□□ |
Create.Phase: |
town |
Formation.Category: |
melee |
Formation.Type: |
box; column_c; column_o; line_c; line_o; |
Garrison.Capacity: |
20; |
Garrison.!!EjectHealth: |
10%; |
Garrison.!!PropList: |
UnitInfantry; UnitSiege; UnitHero; |
Garrison.!!PropPoints: |
(4); |
Garrison.Type: |
UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
Health.Hitpoints: |
■□□□ |
Move.Speed: |
■■■□ |
Special: |
Ram Attack (Splash Damage); |
Medium Warship
Id.Class2: |
Mechanical |
Id.Class3: |
Ship |
Id.Type: |
UnitMechanical; UnitWarShips; UnitShips; |
Armour.Crush: |
■□□□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■■□□ |
Armour.Value: |
■■□□ |
Attack.Crush: |
■■■■ |
Attack.Damage: |
■■□□ |
Attack.Speed: |
■□□□ |
Attack.Primary: |
ships |
Create.!!CostOre: |
■■□□ |
Create.!!CostWood: |
■■□□ |
Create.Phase: |
town |
Formation.Category: |
melee |
Formation.Type: |
box; column_c; column_o; line_c; line_o; |
Garrison.Capacity: |
25; |
Garrison.!!EjectHealth: |
10%; |
Garrison.!!PropList: |
UnitInfantry; UnitSiege; UnitHero; |
Garrison.!!PropPoints: |
(8); |
Garrison.Type: |
UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
Health.Hitpoints: |
■■□□ |
Move.Speed: |
■■□□ |
Special: |
Ram Attack (Splash Damage); |
Heavy Warship
Id.Class2: |
Mechanical |
Id.Class3: |
Ship |
Id.Type: |
UnitMechanical; UnitWarShips; UnitShips; |
Armour.Crush: |
■□□□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■■□□ |
Armour.Value: |
■■■□ |
Attack.Crush: |
■■■■ |
Attack.Damage: |
■■■□ |
Attack.Speed: |
■□□□ |
Attack.Primary: |
ships |
Create.!!CostOre: |
■■■□ |
Create.!!CostWood: |
■■■□ |
Create.Phase: |
town |
Formation.Category: |
melee |
Formation.Type: |
box; column_c; column_o; line_c; line_o; |
Garrison.Capacity: |
30; |
Garrison.!!EjectHealth: |
10%; |
Garrison.!!PropList: |
UnitInfantry; UnitSiege; UnitHero; |
Garrison.!!PropPoints: |
(12); |
Garrison.Type: |
UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; |
Health.Hitpoints: |
■■■□ |
Move.Speed: |
■□□□ |
Special: |
1 per Civic Centre; Ram Attack (Splash Damage); |