Siege
UNITS
■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SIEGE ENGINES
Onager
Id.Class2: |
Mechanical |
Id.Class3: |
Siege |
Id.Type: |
UnitMechanical; UnitSiege; UnitRanged; |
Armour.Crush: |
■□□□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■■□□ |
Armour.Value: |
■□□□ |
Attack.Accuracy: |
■■□□ |
Attack.Crush: |
■■□□ |
Attack.Damage: |
■■■□ |
Attack.Hack: |
■■□□ |
Attack.Pierce: |
■■□□ |
Attack.Range: |
■■□□ |
Attack.Speed: |
■□□□ |
Attack.Primary: |
UnitCitizenSoldiers |
Attack.Secondary: |
StructureDefensive |
Create.!!CostOre: |
■■□□ |
Create.!!CostStone: |
■■□□ |
Create.!!CostWood: |
■■■□ |
Create.Phase: |
town |
Formation.Category: |
ranged |
Formation.Type: |
box; column_c; column_o; line_c; line_o; flank; |
Health.Hitpoints: |
■□□□ |
Move.Speed: |
■□□□ |
Population.Sub: |
4 |
Special: |
Splash Damage; |
Ballista
Id.Class2: |
Mechanical |
Id.Class3: |
Siege |
Id.Type: |
UnitMechanical; UnitSiege; UnitRanged; |
Armour.Crush: |
■□□□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■■□□ |
Armour.Value: |
■□□□ |
Attack.Accuracy: |
■□□□ |
Attack.Crush: |
□□□□ |
Attack.Damage: |
■■■□ |
Attack.Hack: |
■■□□ |
Attack.Pierce: |
■■□□ |
Attack.Range: |
■■■□ |
Attack.Speed: |
■□□□ |
Attack.Primary: |
UnitCavalry |
Attack.Secondary: |
UnitInfantry |
Create.!!CostOre: |
■■■□ |
Create.!!CostWood: |
■■□□ |
Create.Phase: |
town |
Formation.Category: |
ranged |
Formation.Type: |
box; column_c; column_o; line_c; line_o; flank; |
Health.Hitpoints: |
■□□□ |
Move.Speed: |
■□□□ |
Population.Sub: |
4 |
Special: |
|
Ram
Id.Class2: |
Mechanical |
Id.Class3: |
Siege |
Id.Type: |
UnitMechanical; UnitSiege; UnitMelee; |
Armour.Crush: |
■□□□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■■■□ |
Armour.Value: |
■■■□ |
Attack.Crush: |
■■■□ |
Attack.Damage: |
■■■□ |
Attack.Hack: |
□□□□ |
Attack.Pierce: |
□□□□ |
Attack.Speed: |
■■□□ |
Attack.Primary: |
StructureDefensive |
Attack.Secondary: |
Structure |
Create.!!CostOre: |
■□□□ |
Create.!!CostWood: |
■□□□ |
Create.Phase: |
town |
Formation.Category: |
ranged |
Formation.Type: |
box; column_c; column_o; line_c; line_o; flank; |
Health.Hitpoints: |
■■■□ |
Move.Speed: |
■□□□ |
Population.Sub: |
2 |
Special: |