UNITS
■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SUPPORT
Female Citizen
Id.Class2: |
Support |
Id.Type: |
UnitFoot; UnitNonMechanical; UnitSupport; UnitWorker; |
Armour.Crush: |
■■■□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■□□□ |
Armour.Value: |
■□□□ |
Create.Construct: |
■□□□ |
Create.!!!CostFood: |
■□□□ |
Create.!!!EntityList: |
farmstead; house; field; corral; |
Create.Phase: |
village |
Gather.Speed: |
■■■□ |
Health.Hitpoints: |
■□□□ |
Health.Regen: |
■□□□ |
Move.Speed: |
■■□□ |
Population.Sub: |
1 |
Vision.LOS: |
■■□□ |
Special: |
Allure Aura; Capturable (Cavalry); No Attack; No Repair; Greater Economic Attributes; |
History
- Women in the ancient world took on a variety of roles - from leadership (Celts) to servant (Greeks).
- Women are hard workers, the economic backbone of any civilisation.
- In history, it was typical when all the males (capable of fighting) were killed for the females, children, and elderly to be sold as slaves.
- The Role of Women in the Ancient World
Trader
Id.Class2: |
Support |
Id.Type: |
UnitFoot (or UnitMounted); UnitNonMechanical; UnitSupport; UnitTrade; |
Armour.Crush: |
■■■□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■□□□ |
Armour.Value: |
■□□□ |
Create.!!!CostFood: |
■□□□ |
Create.!!!CostWood: |
■□□□ |
Create.Phase: |
town |
Formation.Category: |
protected |
Formation.Type: |
box; column_c; column_o; |
Health.Hitpoints: |
■□□□ |
Health.Regen: |
■□□□ |
Move.Speed: |
■■□□ |
Population.Sub: |
1 (or 2) |
Vision.LOS: |
■■□□ |
Special: |
LootOnDeath; No Gather; No Repair; No Attack; Barter; Supply; Action.Trade (Patrols between Markets as trade routes); |
History
- Trade was a very important part of ancient civilization - effective trading and control of trade routes equaled wealth.
- Trade took place by many forms from foot to caravans to merchant ships.
- One of the most notorious examples of the power of trade was the Silk Road.
Healer
Id.Class2: |
Support |
Id.Type: |
UnitFoot; UnitNonMechanical; UnitSupport; |
Armour.Crush: |
■■■□ |
Armour.Hack: |
■□□□ |
Armour.Pierce: |
■□□□ |
Armour.Value: |
■□□□ |
Create.!!!CostFood: |
■■■□ |
Create.Phase: |
town |
Formation.Category: |
protected |
Formation.Type: |
box; column_c; column_o; line_c; line_o; flank; |
Heal.Rate: |
■□□□ |
Health.Hitpoints: |
■□□□ |
Health.Regen: |
■□□□ |
Move.Speed: |
■■□□ |
Population.Sub: |
1 |
Vision.LOS: |
■■□□ |
Special: |
No Gather; Heal; No Gather; No Repair; No Attack; |
History
- Medics/Healers were not a 'normal' member of society in the ancient world.
- They were regarded as highly skilled or favored by the gods.
- In some societies these figures took on a reverence and/or leadership in their communities.
- Attending to community health issues wasn't just a job, but a lifestyle.
- Skills could include: medicine, nature studies, chemistry, mathematics, and politics to name a few.