These objects are not consumable as resources and serve the purpose of eye-candy integral to the terrain of the map world. They sometimes define zones on the terrain.
Other Rock Objects
- Beach Pebbles
- Availability: Any water map.
- Variants: Several as to size of ‘patch’.
- Remarks: Seashore littered with small stones.
- Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
- River Stones
- Availability: Any map having rivers on it.
- Variants: Several as to shapes and size of ‘patch’.
- Remarks: Rocks alongside a watercourse or in shoreside shallows.
- Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
Mountain Peaks
Note: Mountain Peaks are normally scripted to be placed atop either Midlands or Highlands ‘peaks’ (unless otherwise specified) where they provide for ‘eye candy’ on the map. They cannot be traversed, prohibiting passage to units. Therefore, no trees/forests that appear on mountain peaks can be harvested for Wood.
- Crater Lake Volcano
- Remarks: Has aspect of a half-collapsed cone with a small crater lake.
- Reference: http://images.google.com/images?sourceid=n...er+lake+volcano
- Fumarole
- Remarks:
- May be place at any location (except on rises exceeding 30 degrees) and any elevation (Lowlands, Midlands, Highlands).
- Denuded small volcanic cone.
- Spurting steam rising, animated.
- Reference: http://images.google.com/images?sourceid=n...TF-8&q=fumarole
- Remarks:
- Mesa
- Remarks:
- Flat-topped mountain.
- No unit access to top.
- Is NOT forested.
- Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
- Remarks:
- Snowy Top Peak
- Remarks: Has a high snowy top (something like Kilimanjaro).
- Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
- Forested Peak
- Remarks: Forested but not consumable.
- Reference: http://images.google.com/images?sourceid=n...q=forested+peak
- Crag
- Remarks: Craggy, denuded and eroded.
- Reference: http://images.google.com/images?q=mountain...=UTF-8&oe=UTF-8
- Pinnacle
- Remarks: Eroded and denuded spire.
- Reference: http://images.google.com/images?hl=en&lr=&...G=Google+Search
- Smoking Volcano 1
- Remarks:
- Cone-shaped, small crater at the top; ‘Vesuvius’ type.
- Animated (smoke rising from crater).
- Reference: - Momotombo http://images.google.com/imgres?imgurl=gal...DUTF-8%26sa%3DN and http://images.google.com/images?hl=en&lr=&...G=Google+Search
- Remarks:
- Smoking Volcano 2
- Remarks:
- Shield type; large crater at top.
- Animated (smoke rising from discernible hole in center of large crater).
- Reference: - Masaya http://images.google.com/imgres?imgurl=gal...DUTF-8%26sa%3DN and http://images.google.com/images?hl=en&lr=&...G=Google+Search
- Remarks:
FLOATING SEA ICE
- Ice Floe Flat
- Remarks:
- Floating (during Summer).
- Animated(?) (slow movement).
- Reference: http://images.google.com/images?sourceid=n...TF-8&q=ice+floe
- Remarks:
- Iceberg
- Remarks:
- Floating as per specified for map.
- Animated(?) (slow movement).
- Has Aura that damages ship hulls when coming within two tiles of exposed peak.
- Reference: http://images.google.com/images?q=iceberg&...=UTF-8&oe=UTF-8
- Remarks:
SETTLEMENT
- Availability: On any map except game types Migration and Emigration.
- Variants: (1 per map biome category.)
- Alpine.
- Temperate.
- Steppe.
- Mediterranean.
- Savanna.
- Desert.
- Semi-Arid.
- Polar.
- Tropic.
- Footprint: 5x5.
- Remarks:
- Graphically represented by a 'water hole' surrounded by a few objects and plants to define its limits.
- Is a Special Utility Object in that as a Gaia object it can be 'taken over' and and built over to erect a Town Centre on the site, and while the Town Centre may itself be destroyed on that site, another may be yet built atop the Settlement, ad infinitum.
- One Settlement is scripted to each Province area within the Civilization Territory of every Civilization player on a map, except within the Province housing the starting Town Centre.
- Settlement underlying Town Centre remains a Gaia object, thus 'ownership' by civ players may change in accordance with the rules for capture, destruction, rebuild/repair, during the course of a game session (does not apply to Migration and Emigration game maps as no Settlement underlies a Town Centre which may be built anywhere consistent to terrain restriction imposed upon structures).