Galatians

Structure Description

INFANTRY

Class: Spearman.

    • Hacker Armament: Heavy Spear.
    • Appearance:
      • Garb:
        Basic – Shirtless with trousers.
        Advanced – Trousers and tunic (bright colors).
        Elite – Trousers (bright colors), shirt of mail.
      • Helmet:
        Basic – No helmet.
        Advanced – Limed spiky hair.
        Elite – Gallic helmet.
      • Shield:
        Basic – Oval.
        Advanced – Oval.
        Elite – Oval.
      • Figure(s): Use the tunic trousers model for basic and advanced, the armor trousers model for the Elite. Face would either be bearded or have a large moustache. Torc around neck optional in advanced and Elite. Soft leather shoes, not boots. Basic could also have long hair.
    • History: The main weapon of most Gallic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Gallic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Gallic art depicts them sometimes standing in what would later be recognized as a shield wall, probably for when they were holding a position.
    • Garrison: 1.

Class: Javelinist.

    • Ranged Armament: Light Spear.
    • Appearance:
      • Garb:
        Basic – Trousers and tunic (earth tones).
        Advanced – Trousers and tunic (bright colors).
        Elite – Trousers only (bright colors).
      • Helmet:
        Basic – No helmet.
        Advanced – Limed spiky hair.
        Elite – Gallic helmet.
      • Shield:
        Basic – No shield.
        Advanced – Round shield.
        Elite – Oval shield.
      • Figure(s): Use the tunic trousers model for basic and advanced, the shirtless trousers model for the Elite. Face would either be bearded or have a large moustache. Torc around neck optional in Advanced and Elite. Soft leather shoes, not boots. Basic could also have long hair.
    • History: Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Gallic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Gallic bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack.
    • Garrison: 1.
    • Function: The mainstay of the Gallic military. Moderate Cost, faster than normal training time, moderate armor, above average movement rate, moderate offense.

Class: Slinger.

    • Hacker Armament: Long knife or short sword
    • Ranged Armament: Sling.
    • Appearance:
      • Garb:
        Basic – Trousers only (earth tones).
        Advanced – Trousers and tunic (bright colors).
        Elite – Trousers and tunica with padded leather vest (bright colors).
      • Helmet:
        Basic – No helmet.
        Advanced – Limed spiky hair.
        Elite – Gallic helmet.
      • Shield:
        Basic – No shield.
        Advanced – Small rectangular shield.
        Elite – Round shield.
      • Figure(s): Use the tunic trousers model for basic and advanced, the shirtless trousers model for the Elite. Face would have a large moustache or be clean shaved. Torc around neck in Advanced and Elite. Barefoot at first, then shoes or boots. Basic could also have long hair.
    • History: Sling bullets are found in enormous numbers in Gallic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Gallic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Gallic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Gallic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets.
    • Garrison: 1.
    • Function: Range of the Gallic military. Higher than normal cost for slingers, moderate armor, above average movement rate, good offense, but slightly shorter than average range. Should be less disadvantaged in a melee than equivalents, as Gallic slingers were typically semi-regular combatants.

CAVALRY

Class: Cavalry Swordsman.

    • Hacker Armament: Long Sword.
    • Appearance:
      • Garb:
        Basic – Shirtless with trousers.
        Advanced – Trousers and tunic (bright colors).
        Elite – Trousers (bright colors), shirt of mail.
      • Helmet:
        Basic – No helmet.
        Advanced – Limed spiky hair.
        Elite – Gallic helmet.
      • Shield:
        Basic – Round.
        Advanced – Round.
        Elite – Round.
      • Figure(s): Use the shirtless pants model for the basic, tunic trousers model for advanced, armor and trousers model for the Elite. Face would either be bearded or have a large moustache. Torc around neck in Advanced and Elite. Soft leather shoes, not boots. Basic could also have long hair.
      • Mount: Typical head gear, 4 horned saddle, no stirrups, severed heads hanging off the saddle in Elite status.
    • History: Owning a horse was a sign of aristocracy. Although the primary unit in the Gallic army was the infantry, they had great respect for their horses. They honored their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army.
    • Garrison: 2.
    • Function: Average statistics, except slower speed – predecessor of the medieval knight.
    • Special: Bonus vs. all infantry.

Class: Cavalry Spearman.

    • Hacker Armament: Teeth.
    • Appearance:
      • Garb:
        Basic - No collar.
        Advanced - Spiked collar.
        Elite - Spiked collar. Body paint.
      • Figure(s): Mastiff - Dog.
    • History: Dogs in Gallic warfare varied in breed and size, but were of key use to Gallics, especially in intertribal war, or warring with neighboring Germans. Most famous were the great mastiffs of Britain, eventually adopted by the Romans as a means to replace Molossian hounds and other such animals. To the Gallics, these animals were used to flush out ambushers, or disorder an enemy line, or run down missile troops, who could not run faster than the animals.
    • Garrison: 2.
    • Function: Fast moving unit. Cheap. Does well against cavalry.
    • Special: Not able to capture female villagers. Bonus vs. wild animals.

Class: Cavalry Javelinist.

    • Ranged Armament: Light Spear.
    • Appearance:
      • Garb:
        Basic – Shirtless with trousers.
        Advanced – Trousers and tunic (bright colors).
        Elite – Trousers (bright colors), shirt of mail.
      • Helmet:
        Basic – No helmet.
        Advanced – Limed spiky hair.
        Elite – Gallic helmet.
      • Shield:
        Basic – Round.
        Advanced – Round.
        Elite – Hex Dip.
      • Mount: Typical head gear, 4 horned saddle, no stirrups, severed heads hanging off the saddle in Elite status.
      • Figure(s): -
    • History: Gallic horsemen drawn from the lower- and non-aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults.
    • Garrison: 2.
    • Function: Ranged cavalry unit.

SUPPORT UNITS

Class: Female Citizen.

    • Armament: None.
    • History: Being a woman in Gallic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Gallic women were said to be fair to look upon, but also as strong as their husbands. Gallic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two.
    • Garrison: 1.
    • Special: Harder to capture.

Class: Healer.

    • Appearance:
      • Garb: White long tunic – with ornamental trim.
    • History: A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, councilors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Galatics outside of prayers on votive objects, or lists of names for migratory records.
    • Garrison: 1.
    • Function: Medic.

Class: Trader.

    • Appearance:
      • Mount: Walking beside a pack horse.
    • History: Gallic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Gallic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Gallic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood.
    • Garrison: 2.
    • Function: Trading.

Class: Merchantman.

    • Appearance:
      • Shell: Small hide boat.
    • History: These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding.
    • Garrison: Cannot.
    • Function: Transport, fast moving, low hit points.
    • Special: Drop the capacity to 6; no fighting capabilities.

Class: Trireme.

    • Appearance:
      • Shell: Visually unknown – we just have this written description: "The Gauls’ [Veneti] ships were made with much flatter bottoms [than Roman ships] to help them ride shallow water caused by shoals or ebb tides. Exceptionally high bows and sterns fitted them for use in heavy seas and violent gales, and the hulls were made entirely of oak, to enable them to stand any amount of shock and rough usage. The cross-timbers, which consisted of beams a foot wide, were fastened with iron bolts as thick as a man’s thumb. The anchors were secured with chains instead of ropes. They used sails of raw hides or thin leather, either because they had no flax and were ignorant of its use, or more probably because they thought that ordinary sails would not stand the violent storms and squalls of the Atlantic and were not suitable for such heavy vessels … adapted for sailing such treacherous and stormy waters. We could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. Moreover, when it began to blow hard and they were running before the wind, they weathered the storm more easily; they could bring in to shallow water with greater safety, and when left aground by the tide had nothing to fear from reefs or pointed rocks" – probably barge-like
    • History: Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Gallics were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul.
    • Garrison: Cannot.
    • Function: Transport, slow moving, very very high hit points.
    • Special: No fighting capabilities unless boarded by enemy ship.

Class: Fishing Ship.

    • Appearance:
      • Shell: There was two primary kinds of fishing boats used by the Gallics, the first was coracle, which was a small semi-circular/concave boat made from wood and leather. The second was the currach, a large (up to 50 feet long) row and sail boat made from wood, band iron, and leather.
    • History: In contrast to hunting, fishing was taken far more seriously by the Gallics and was generally viewed as work. All the same, fishing for play was not unheard of.
    • Garrison: Cannot.
    • Garrison Capacity: 1; support, infantry
    • Function: Gathering: Only method of collecting meat from fish.

SIEGE

Class: Land Ram.

    • Appearance:
      • Shell: Ram operated by 4 men with no covering.
    • History: Gallics assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Gallic art.
    • Garrison: 2.
    • Function: Lower than normal hit points.

CHAMPION UNITS

 

Class: Super Infantry Unit.

    • Hacker Armament: La Tene Longsword. For a man of this stature should be based on the Kirkburn sword. The hilt of Asbury Scar sword is also good (but not the sword itself).
    • Ranged Armament: None.
    • Appearance:
      • Garb: Long sleeve tunic, trousers wrapped in leather bands, suit of chainmail. Should be based on the Kirkburn Mail tunic.
      • Helmet: Gallic iron helmet designs are probably good. The Brythonic Gallics also made use of leather helmets, so those as well.
      • Shield: The distinctive Brythonic "hide-shaped" shield.
      • Figure(s): Earth tone colors.
    • History: Brythonic chieftains, much like their Gallic counterparts, went to battle with an elite force as their personal bodyguards. This unit represents the best of the foot nobility of that guard. Their specific name, meaning "Superior Warriors", emphasizes the training and superior skills in combat they have obtained. Their equipment is a testament to the standing and seniority these men enjoy.
    • Garrison: 1.
    • Function: Very high hack attack. High hack armor. Low HPs and low Pierce armor. Bonus vs. All Spear Units (infantry and cavalry).

Class: Super Cavalry Unit.

    • Hacker Armament: N/A.
    • Ranged Armament: Javelin.
    • Appearance:
      • Garb: Trousers only – highly painted body with blue paint
      • Helmet: Gallic helmet.
      • Shield: Long Oval.
      • Mount: Two small ponies.
      • Figure(s): Use the tunic trousers armor model. Face would either be bearded or have a large moustache. Torc around neck. Soft leather shoes, not boots. Add blue body paint - Woad.
    • History: Chariots were employed by the Gallics of the British Isle. They were noisy, and intimidating. They were used to attack in motion by running over people, and hurling javelins. However they also were used to quickly deliver and provide escape from the battle as a transport. They were also used to quickly move men to places in the battle line that were weak and losing momentum. The wheels of the chariot were ringed with seamless iron. Chariots saw use on the continent as well, but to a lesser extent. Their most notable continental use may have been at Telamon.
    • Garrison: 4.
    • Function: Fast. Ranged attack.
    • Special: Would be cool if you could run people over… but I doubt it would be possible to implement in the game.
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HEROES

Class: Hero 1.

    • Hacker Armament: Heavy Spear
    • Appearance:
      • Garb: rich and lavished.
      • Helmet: ‘horned’ bronze helmet.
      • Shield: bronzed ornamental/ceremonial shield
      • Figure(s): hero/capped mesh.
    • History: The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartos, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartos was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colors and his armor shone with gold and silver. This armor, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartos and strip him of his armor.
    • Garrison: 1.
    • Function: Infantry Spearman
    • Special:
      • "Hero" Aura

Class: Hero 2.

    • Hacker/Ranged Armament: Long Sword.
    • Appearance:
      • Garb: ’old’ Galatic look.
      • Helmet: plumed heavy helmet.
      • Shield: none
      • Figure(s): hero/capped mesh.
    • History: Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked, but in 387 not 390, and that the raid was led by a man named Brennos (which was latinized to Brennus), but he and his invading horde were Gallic Senones, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus/Brennos, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Gallics seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Gallic tradition.
    • Garrison: 1.
    • Function: Infantry Swordsman
    • Special:
      • "Hero" Aura

Class: Hero 3.

    • Hacker/Ranged Armament: Long Sword.
    • Appearance:
      • Garb: Chain mail, pants, huge mustache.
      • Helmet: None
      • Shield: None
      • Figure(s): hero/caped mesh.
      • Mount: 4 horned saddle, heads hanging off harness.
    • Garrison: 2.
    • Function: Cavalry Swordsman
    • Special:
      • "Hero" Aura

TOWN CENTRE UNITS

  • Melee Infantry: Gallic Spearman.
  • Ranged Infantry: Skirmisher.
  • Cavalry: Gallic Cavalry.

Structure Description

 

VILLAGE

Class: House.

    • History: Gallic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Gallic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Gallics, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Gallic family would have a fairly good standard of living; most Gallics ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Gallics, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Gallics were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock.

Class: Farmstead.

      • History: Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Gallic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'.

Class: Field.

    • History: Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Gallics also notably created many new strains of old crops, some now extinct, some still in use. Gallics were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Gallic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Gallics particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Gallic farmer could even potentially buy his way into nobility by selling his crops. Key to Gallic farming though were two classes. The Gallic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Gallic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe.

Class: Corral.

    • History: Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soya breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Gallic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Gallics were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals.

Class: Mill.

    • History: In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Gallic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Gallics under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia.

Class: Scout Tower.

    • History: Towers have a great mythic element in Gallic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Gallic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads.

TOWN

Class: Town Centre.

    • History: Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Gallic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic.

Class: Dock.

    • History: Major Gallic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul.

Class: Temple.

    • History: Gallic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch.

Class: Barracks.

    • History: All able-bodied male Gallics were expected to heed their liege's call to battle when need arose.

Class: Blacksmith.

    • History: Figured to have it represent an armory; these were common, and not all Gallics (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Gallics, especially the larger examples found in Gaul that could maintain armies.

Class: Market.

    • History: Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centered on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardized pottery and this suggests that weights and measures were controlled to provide consistency in trade.

Class: Wall.

    • History: The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.
    • Special:
      • Turf Resistance: Higher resistance to Ram attacks, but more susceptible to ranged siege and fiery attacks than conventional stone walls.
      • Bank Protection: Ranged units can walk up to the bank of the wall and attack from above, but without the protection of wall towers. Due to their limited range attacks, they will have to leave the safety of the base and and meet in the open any opponent attacking from a distance.
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SPECIAL STRUCTURES

Class: SB 1.

    • History: The Gallics developed the first rotary flour mill.
    • Requirements: Farmstead.
    • Phase: City.
    • Special: Increases food production by 10% within its aura. No techs, no unit training, no garrisoning. Non-cumulative.

Class: SB 2.

    • History: Gallics occasionally used war dogs in battle to frighten the enemy and disrupt their discipline.
    • Requirements: None.
    • Phase: Town.
    • Special: Train War Dogs, which are cheap and are good for hunting and massed attacks.

Civilization Bonuses

  • CB 1
    • History: Represents Gallic farming methods.
    • Effect: Enhanced food gained from ranching and farming.
  • CB 2
    • History: Gallic religion inspired their warlike mindset.
    • Effect: Druids increase attack rates of soldiers near them slightly.

Team Bonuses

  • TB 1
    • History: The Druids of the Gallics maintained an organized religion that advanced the technology of their people even during wartime.
    • Effect: Bonus to tech speed.

Technologies

  • Infantry: Gallics were strong in melee, and short range. They do not have long range attacking such as a bow or a sling. This is due to the fact that Gallics did not view attacking from a distance as honorable. They were skilled craftsmen, the first to advance Europe to the iron age, and they should have the techs to support that. Unit training time should be above average because of the perpetual lifestyle of war. Their armor should be weak, as they did not view armor as honorable in battle. Also it slowed them down and increased the chances of infection if wounded. Their movement rate should be above average. The Gallics were huge in stature compared to most civilizations. They should have a bonus of strength in their attack. Infantry is the focal point of the Gallic war machine.
  • Cavalry: Gallics were skilled in the ways of cavalry fighting, but because a horse was available only to nobles, I believe they should be at above average cost. Other than that, the stats should be pretty much normal. Their techs should be strong because of the advances in metallurgy techniques. First to shoe horses and use a bronze bit.
  • Naval: Very weak in navy. They did not use ships for war, but mainly for transport. They should have two contrasting boats: one that is fast, small, and weak; and one that is large, slow, and vey stout.
  • Siege: Again, very weak, just a simple battering ram
  • Economy: Most all techs.
    • Farming: Above average farming techs, historically because Rome traded and absorbed so much from the Gallic land regions and workers.
    • Mining: Above average. Not only did they mine for metallic resources but they also mined for salt. The territories where they dwelt were very rich in natural resources.
    • Lumbering: Average, although the Gallics did develop the first handsaws.
    • Hunting: Average. Though they viewed bows as dishonorable in combat, they did use them for hunting.
    • Land Trade: Average – had to trade all those extra resources to Rome.
    • Naval Trade: Below Average – not a naval civ.
  • Architecture: Weak, generally simple thatched structures with flammable roofs, but build time should be adjusted according to the loss in hitpoints.
    • Defenses: The Gallic turf walls frustrated the Romans to no end. They were very hard to take down. They were so effective, that Rome copied the technique and used it against the Gallics – Siege of Alesia. Their towers were mainly used for scouting and not defensive purposes.
 

Special Technologies

ST 1

    • History: The Britons took up the practice of either making permanent marks on their body in the form of tattoos or temporarily painted their bodies with woad paint. The effect was very frightening.
    • Effect: Increased attack and movement rate for melee soldiers.

ST 2

    • History: 'Great Tower'; Gallic legends abound with stories of massive tall towers built by the most powerful kings, and the remains of some very large towers have been found .
    • Effect: Increases the height bonus of units garrisoned in a tower.
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