Unit Descriptions

Rank Notes: The following convention is used to display the rank for Persian Citizen Soldiers:

  • Basic: Unit is bare-headed (hair is visible).
  • Advanced: The unit wears a generic headband
  • Elite: The unit wears the helmet/cap/whatever indicated in the Helmet: section of its description below.


Class: Citizen Infantry Spearman.

    • Ranged Armament:
      Basic: 7-foot wooden thrusting spear with a broad iron head and round bronze metal counterweight. Cosmetic ​akinakes.
      Advanced: Silver counterweight. Cosmetic akinakes.
      Elite: Gold counterweight. Cosmetic akinakes.
    • Appearance:
      • Garb:
        Basic: Light red ornate Median garb. The Persians and Medians favored highly contrasting designs and colors which they inherited from the Elamites. His robes wouldn't be very long, reaching maybe to his knees, with trousers underneath. Unarmored.
        Advanced: Dark red garb. Quilted linen corselet.
        Elite: Bordeaux/purple garb, with "funky psychedelic kiddy-pyjama-like patterns, funny polygons and borders and stuff". Full linothorax with scale embellishment.
      • Helmet:
        Basic: Bareheaded.
        Advanced: Persian/Median white tiara. (Note: for any of these tiaras, always use the loose version with the mouth uncovered, to keep the distinctive Medo-Persian beard and moustache visible.)
        Elite: Persian/Median yellow tiara.
      • Shield:
        Basic: Large rectangular reed/wicker shield (spara).
        Advanced: Large rectangular reed/wicker shield (spara), covered with leather.
        Elite: Similar to the Advanced spara, but elaborately painted.
      • Figure(s): Median hair and beard style (also this subject nation's cap).
    • History: Median and Persian infantry armed with short spears and 2 meter-tall shields comprised the main infantry regiment of the Persians during this period, especially in the reign of Xerxes. First under the Medes and later the Achaemenid Persians, these soldiers were the bread and butter infantry for hand-to-hand engagement. Within the Satabam, the basic tactical unit of the Achamenid army, the shield bearers formed the first two ranks, protecting the archers and also serving as a way to keep the enemy pinned down until the cavalry could act. While well known for tenacity the shield bearers were not equipped to last long in an extended melee with heavy infantry, like hoplites.
    • Garrison: 1.
    • Function: Brawl unit of the Persians. Primarily used to occupy opponents while missile units rain projectiles from behind their lines and the cavalry hits the enemy rear. Virtually cannon fodder. But since they can be called up quickly they can be produced faster than most civilizations, and so are effective in numbers.
    • Special: high defense, low attack. Cheap and fast train time.

Class: Citizen Infantry Archer.

    • Ranged Armament: Persian recurved bow. This man, like all Iranians, has been training with the bow for a long time. As such he is a crack archer. Included in his armament is a Scythian sword, for close quarters. Cosmetic.
    • Appearance:
      • Garb:
        Basic: Blue tunic in the Eastern Iranian style (fastens down the middle). No armor. Quiver on left hip. High leather riding boots.
        Advanced: Tunic is red and green. Quilted linen corselet.
        Elite: Tunic is dark brown. Light scale armor.
      • Helmet:
        Basic: Bareheaded.
        Advanced: Sogdian style cap.
        Elite: Persian helmet.
      • Shield:
        Basic: None.
        Advanced: None.
        Elite: Small buckler.
      • Figure(s):
        Basic: Sogdian hair and beard style (also this subject nation's cap).
    • History: Sogdiana was an Achaemenid province located to the north of modern Afghanistan. The Sogdians were an Eastern Iranian people, and joined the Achaemenids early. In the Achaemenid army the Sogdian infantry served in the Iranian all-arms regiments of the Great Kings. We have chosen to represent them as archers.
    • Garrison: 1.
    • Function: A semi-skilled warrior. Used to take down advancing enemy infantry and to loosen up enemy formations for a Persian charge. He'll probably be used in a similar manner to the Sparda Takabara, although he'd probably be used for more strategic goals, opening and in some cases finishing attacks, instead of just supporting attacks.
    • Special: Very light and quick, but will suffer at close range. Longer build time then the Mada Sparabara but at a lesser cost (bow and quiver of arrows relatively cheap standard equipment but takes a while to learn to use).

Class: Javelinist.

    • Ranged Armament: Palta, a cornel wood javelin, 1.5 to 1.8 meters in length and tipped with iron or bronze heads. They could be thrown immediately before contact or used as a thrusting weapon (but we'll just use them for ranged attack).
    • Appearance:
      • Garb:
        Basic: Mint green tunic that covers shoulders to knees. High quality leather boots (similar to Peltast's footwear). Tunic has a brooch at each shoulder.
        Advanced: Tunic is emerald green.
        Elite: Tunic is dark green.
      • Helmet:
        Basic: Bareheaded.
        Advanced: Phrygian style cap
        Elite: Wicker helmet with round metal plates along the "head-band" of the helmet.
      • Shield:
        Basic: None.
        Advanced: Round standard Persian wicker shield, without leather covering.
        Elite: Small crescent-shaped taka shield (not quite a buckler).
      • Figure(s):
        Basic: Phrygian hair and beard style (also this subject nation's cap).
    • History: Sparda was the name given to the Achaemenid satrapy in western Asia Minor that replaced the Kingdom of Lydia after the conquests of Cyrus. The peoples of Phrygia, Mysia, Paphlagonia, and Pisidia supplied the empire with much of its skirmish force during this period. Takabara was a blanket term used to describe the Achaemenid auxiliries and derived originally from the Iranian crescent shield.
    • Garrison: 1.
    • Function: Best take advantage of long range to support heavy infantry as they clear a path for shock cavalry. Individually weak, so best used in large groups (eg 10-15).
    • Special: Low health and melee armour (due to no armour and lousy shield; not nearly as good as a Peltast up close). Great speed and increased range (light equipment and good boots).


Class: Citizen Cavalry Javelineer.

    • Ranged Armament: Javelin.
    • Appearance:
      • Garb:
        Basic: Western Iranian tunic and trousers. Unremarkable colors, mostly brown with some patterns. No armor.
        Advanced: Patterned trousers and sleeves. Armor is quilted linen.
        Elite: Tunic is highly patterned and ornate. Armor is lamellar thorax.
      • Helmet:
        Basic: None.
        Advanced: Phrygian cap.
        Elite: Tall conical helmet with great plume.
      • Shield:
        Basic: shield on back (ornamental).
        Advanced: shield on back (ornamental).
        Elite: curved Scythian-style armor on back (ornamental).
      • Mount:
        Basic: Mounted on the superb Median horse breed. Strong, large, but of medium height. Predominately chestnut, brown, and black. Chipped mane, tail tied with ribbon, forelock grown out to create a crest.
        Advanced: -
        Elite: Add a bronze skirt over the front half of the horse.
    • History: Median cavalry were the empire's best skirmishing cavalry, second only to various Saka (or Scythian) mercenaries. These men and horses were raised in the harsh Iranian steppes and are superb fighters.
    • Garrison: 1.
    • Function: Skirmish cavalry. Low armour (except for Elite level, which gets a +1 armour bonus over normal).

Class: Citizen Cavalry Spearman.

    • Hacker Armament:
      Basic: Cavalry spear.
    • Appearance:
      • Garb:
        Basic: Western Iranian tunic and trousers. Red and patterned. No armor.
        Advanced: Tunic is dark blue and patterned. Armor is bronze scale shoulder plate, cuirass, and leg pieces.
        Elite: Tunic is green and patterned. Full scale suit, bordering on heavy cavalry like protection. Left arm sports the cheires, laminated band armor worn over one arm.
      • Helmet:
        Basic: Cappadocian cap.
        Advanced: Small helmet with short plume.
        Elite: Tall conical helmet with great plume.
      • Shield:
        Basic: None.
        Advanced: armored Round shield.
        Elite: no shield as the cheires takes its function.
      • Figure(s):
        Basic: Cappadocian beard and hairstyle (also this subject nation's cap).
      • Mount:
        Basic: Mounted on the superb Median horse breed. Strong, large, but of medium height. Predominately chestnut, brown, and black. Chipped mane, tail tied with ribbon, forelock grown out to create a crest.
        Elite: Add a bronze skirt over the front half of the horse.
    • History: Katpaduka or Cappadocia was tough mountain and horse country in Asia Minor that came into the Achaemenid sphere after the defeat of Lydia at the hands of Cyrus. The Persians settled great horse estates under the Hatru system in Cappadocia and the new country gentry provided the Persians with some of the finest medium cavalry of Antiquity. This tradition continued to persist long after the Persians as well.
    • Garrison: 1.
    • Function: Highly effective medium cavalry, but generally ineffective against anything heavy.

Class: Citizen Cavalry Axeman.

Class: Citizen Cavalry Archer.



Class: Female Citizen.

    • Appearance:
      • Garb: Several layers of clothing, long doublet robe with tassels.
      • Helmet: Head scarf.
      • Shield: None.
      • Figure(s): Young (about 25). Dark long hair. Dark eyes. Pale skin. Face clearly visible.
    • History: Persian women had a great deal of personal and public freedom across the span of Achaemenid, Parthian, and Sassanid history.
    • Garrison: 1.

Class: Priest.

    • Appearance:
      • Garb: White gown.
      • Helmet: The padam, a relative of the Persian tiara.
      • Shield: None.
      • Figure(s): Short hair. No beard or moustache. Otherwise Median facial features.
    • History: Under both the Medes and later the Persians the tribe of the Magi or the Magians were the masters of religious and oral tradition, comparable to the Levites of the Bible (for the Magi are believed to be a tribe of the Medes, as the Levites were of the Israelites). They were connected to Zoroastrianism, but likely tended to other Iranian cults as well. Aside from religious duties the Magians also functioned as the Great King's bureaucrats and kept his administration running.
    • Garrison: 1.

Class: Trader.

    • Appearance:
      • Garb: Aramaean merchant robes.
      • Helmet: None.
      • Shield: None.
      • Mount: Mounted on a Dromidary (one-hump) camel (inherits "Stench" Aura), laden down with saddle bags.
    • History: The Arameans settled in the Fertile Crescent in the 10th century BC and became very successful merchants by land. Aramaic gradually replaced Akkadian as the spoken language of the Middle East. Eventually most Achaemenid written administration was written in this language.
    • Garrison: 2.
    • Function: Camels are slower than horses.

Class: Fishing Ship.

    • History: Not much is known about Persian fishing. We do know fishing was important in Egypt as well as in the Iranian provinces bordering the Persian Gulf and in India.
    • Garrison: Cannot.
    • Garrison Capacity: 1; support, infantry
    • Function: Gathering: Only method of collecting meat from fish.

Class: Merchant Ship.

    • Appearance:
      • Shell: (Standard).
    • History: The Ionian Greeks embarked on many trade initiatives by sea, due to their settlements on both the Anatolian mainland and in the Aegean. As a result, Ionian merchants were a relatively common sight in the western Persian territories, even after the Ionian Revolt.
    • Garrison: Cannot.

Class: Bireme.

    • Appearance:
      • Shell: (Standard).
    • History: Cypriad galleys comprised a substantial part of Xerxes' navy which invaded Greece in 480 BC. While generally considered inferior to the ships of the Phoenicians, these were still very good.
    • Garrison: Cannot.

Class: Trireme.

    • History: The Phoenician war ships made up the bigger and better part of the Persian navy and were considered better than the Greek triremes. Of the Phoenician cities, Tyre supplied the largest number of ships, while Sidon provided the finest ones.
    • Garrison: Cannot.
    • Function: Take advantage of the Phoenician Trireme's superior speed to perform quick raiding attacks. Stay on the move to compensate for its poor armour.
    • Special: Persian triremes were faster and lighter than the Greek ones. This would indicate that the Persians preferred triremes with light shells. Thus, Persian triremes have exceptional speed (though not as fast as Carthaginian ships), but have lower armour. They could afford to build triremes of special, lighter timber, and therefore the Persian trireme is more expensive than normal.


Class: Battering Ram.

    • Appearance:
      • Shell: (Standard).
    • History: Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service.
    • Garrison: 3.


Class: Champion Infantry Spearman.

    • Hacker Armament: Spear of the 'Immortal' (wooden spear with an iron head and a silver pomegranate counterweight. Length about 7 feet. ). Akinakes (ornamental).
    • Ranged Armament: Persian composite bow.
    • Appearance:
      • Garb: Richly embroidered knee-length tunic. Full iron corselet. Trousers.
      • Helmet: Soft woollen or felt cap (white tiara).
      • Shield: Gerron or Dipylon(violin shield); figure eight shield with two concave "holes" in it. A wooden shield unlike the spara, rimmed with iron and embossed with a bronze emblem in the center.
      • Figure(s): A strong, well-built and confident-looking fellow (should really look like a combat veteran).
    • History: The Immortals or Anausa was the name given mistakenly by the Hellene historian Herodotos to the Persian professional elite infantry known as the Anusyia or Companions. The regiment was the core of the Achaemenid army, a standing force that remained in permanent attendance to the Great King all year. These men were not recruited from the nobility, but from the combat veterans of the levy army. The regiment's arms and armor were provided by the Great King himself. The Immortals may have been able to keep unit strength at 10,000 through a combination of excellent pay, elite status, and the fact they were never dismissed from service.
    • Function: Trained at the 'Apadana' Special Building. Primarily an infantry slaughterer, although very helpful against enemy cavalry too (thanks to their spears). Weak against Greek and Macedonian phalanx (owing to their inferior armour and weaponry) and decent archers (owing to their not so good armour). The Anusyia should be tougher then the rest of the Persian infantry due to their veteran status and their abilty to function as Persia's flexible rapid response force. Should be tenacious like the Spearmen.
    • Special: Amazing offense and defense due to sheer experience. Much more accurate with his bow than conventional Persian archers (dangerous and skilled, shooting Greeks in the throat or eye-slits of their helmets more often than conventional arrow showers).

Class: Champion Cavalry Lancer.

    • Hacker Armament: Kontos Lance (all iron; 3.6 metres long; two-handed weapon; held the kontos with his right hand towards the bottom of the spear shaft, while the left was in front about 2 feet forward. Then the spearpoint was held on the left side of the horse's neck. So if you looked from the top, the kontos would be at a slight angle from the horse's line of symmetry; absorbed the shock of a hit, since there were no saddles or stirrups to cushion the collision for the horseman). Cosmetic akinakes -- since Lancers were drawn from the wealthy upper class -- and they would used these at close range after charging with kontos (hacking, 2.5-3m long). Cosmetic gorytos, both because of the Iranian emphasis on archery and because it was a sign of military pride.
    • Appearance:
      • Garb: Purple tunic with gold embroidery. Iron scale cuirass with neck protection. Cheires on left arm. Scale armor on trousers, an Eastern Iranian stylistic trademark.
      • Helmet: Sarmatian style conical helmet with nasal bar. and a large horse-tail crest and aventail.
      • Shield: None.
      • Mount: Ferghana horse, unarmored. The Bactrians may not have barded their horses in our target period, horse armor being more indicative of the Western Iranian style until Late Achaemenid times.
    • History: Bactria was an Eastern Iranian kingdom that became part of the Achaemenid Empire early. They fielded some of the best cavalry of the era. Bactrian cavalry are believed to have been an influence on the Kinsmen (Huvaka), the proto-cataphracts of Late Achaemenid period. While Bactrian cavalry was trained to shoot as well as charge with the lance, we have chosen to represent them as lancers.
    • Garrison: 2.
    • Special: The Lancer should be slower than the Hyrcanian Cavalry. Well armored.

Class: Atlas-only champion Cavalry Archer.

    • Ranged Armament: Composite bow. Cosmetic akinakes -- since cavalry were drawn from the wealthy upper class. Cosmetic gorytos, because of the Iranian emphasis on archery and because it was a sign of military pride.
    • Appearance:
      • Garb: Purple tunic with gold embroidery. Iron scale cuirass with neck protection. Cheires on left arm. Scale armor on trousers, an Eastern Iranian stylistic trademark.
      • Helmet: Sarmatian style conical helmet with nasal bar. and a large horse-tail crest and aventail.
      • Shield: None.
      • Mount: Ferghana horse, unarmored. The Bactrians may not have barded their horses in our target period, horse armor being more indicative of the Western Iranian style until Late Achaemenid times.
    • History: Bactrian cavalry was trained to shoot, as well as charge with the lance.
    • Garrison: 1.

Class: Chariot Archer.

    • Ranged Armament: Composite bow.
    • Appearance:
    • Garb:
      • Archer: Dark-red robes, scale hauberk.
      • Driver: Similar to a Median Sparabara. Light scale shirt.
    • Helmet:
      • Archer: Plumed helmet.
      • Driver: Simple conical helmet.
    • Figure(s): The chariot crew constantly worked together, training and fighting, and would need to know each other very well to operate such a "complex" machine. Facing danger together would make archer and charioteer very close. The latter is not going to be very wealthy compared to the archer, but he will be slightly better looking than the regular infantry grunt. Decorated beard to indicate the driver is Babylonian. The charioteer was much more than a mere "driver" - he was a confidant and a trusted adviser of his master.
    • Mount: Wooden chariot (very sturdy; it was nearly impossible to destroy the chariot itself, so had to kill the horses or occupants -- Peltasts were very effective for this). Led by four unarmoured horses. Scythes mounted on the axels, underneath the car. These were hung vertically in order to shred anyone unlucky enough to be trampled by the horses. Would make it unsuitable for rough terrain, but would make it significantly more lethal when it could build up speed. Heavy armour on the sides.
  • History: Prior to the rise of Persia the chariot was the defining element of warfare in the East. While generally already phased out as a field weapon, it was important for prestige. The Achaemenids continued this trend to its logical conclusion. However Cyrus the Great did introduce a modified chariot with scythes, which was used on a number of occasions. These were rare, as the chariot and its crew were expensive to maintain. The most famous deployment of Persian chariots was against Alexander the Great. Because the Persians depended on the Babylonians for chariot "know-how", we are calling this unit Babylonian Chariot.
  • Garrison: 1.
  • Special: Bonus against infantry (or has ancillary passive damage when moving, if possible). Fast. Expensive.

Class: Champion War Elephant.


Class: Hero 1.

    • Ranged Armament: Javelin. Cosmetic akinakes on his right side.
    • Appearance:
      • Garb: Red Median garb of Median Cavalry. Normal Median Cavalry armour, but adorned with gold.
      • Shield: None.
      • Figure(s): Head and beard as depicted in above image.
      • Mount: Mounted on white Nisaean light horse. Sagaris hung from horse's tack.
    • History: (559 BC - 530 BC) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush). Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather.
    • Garrison: 2.
    • Function: Cyrus should be the greatest fighter of the three, since he was always to be found in the midst of a brawl.
    • Special:
      • "Hero" Aura increases attack damage of nearby cavalry units.

Class: Hero 2.

    • Hacker Armament: Spear of the Immortal.
    • Appearance:
      • Garb: Garb as depicted in image.
      • Helmet: Royal tiara as depicted in image.
      • Shield: None.
    • History: (521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'.
    • Garrison: 1.
    • Function: Although a former Commander of the Immortals, apart from the Behistun account of Darius' slaying the usurpers of the throne, there are no accounts of him actually leading his troops in combat (he accompanied the army and planned strategy - yes, but did not lead the charges himself).
    • Special:
      • "Hero" Aura increases movement speed of nearby units.

Class: Hero 3.

    • Hacker Armament: Akinakes.
    • Appearance:
      • Garb: Purple or red garb, similar in style to that of Darius. No armour.
      • Helmet: Headgear as depicted in image.
      • Shield: None.
      • Figure(s): Head as depicted in image.
    • History: (485 BC - 465 BC) The son of Darius the Great and Atossa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Khorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis. Xerxes is also famous for his religious innovations.
    • Garrison: 1.
    • Function: Poor in combat (Achaemenid commanders often personally engaged in combat, so Xerxes is the exception). Best used as an economic administrator back at base.
    • Special:
      • "Hero" Aura accelerates the Gather Rate and Build Rate of nearby econ units, thus allowing them to perform their economic tasks faster.


  • Melee Infantry: Median Spearman.
  • Ranged Infantry: Sogdian Archer.
  • Cavalry: Median Cavalry.


  • Swordsman.
  • Slinger.
  • Quinquereme.
  • Onager.
  • Ballista.

Structure Description


Class: Civ Center

    • History: The practice of using Xsacapava or Satraps as governors to administer the realm was a practice older then the Achaemenids themselves. The term first appears in Median to describe their vassal kings and it is likely that Cyrus the Great introduced it into his new empire. Darius the Great streamlined and formalized this system under his sweeping administrative reforms.

Class: House.

Class: Storehouse.

    • History: The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept.

Class: Farmstead.

    • History: Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.

Class: Field.

    • History: Unlike today, when southern Iraq is almost entirely covered with deserts, ancient Mesopotamia of 3000 years ago was an extremely fertile, arable land.

Class: Corral.

    • History: The Persian kings established Royal Horse Herds, for use during military campaigns, at strategic locations throughout the entire Empire.

Class: Dock.

    • History: Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the outstanding example being Tyre, which was situated on an island close to the shore.

Class: Barracks.

    • History: The Persian barracks was often the armory where the weapons of the national regiment of that region was stored.
    • Special: Train Infantry citizen-soldiers.

Class: Stable.

    • History: The Persian Empire's best soldiers were Eastern horsemen.

Class: Atlas-only barracks.

Class: Outpost.

    • History: The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.

Class: Sentry Tower.

    • History: The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.



Class: Temple.

    • History: Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship.

Class: Forge.

Class: Market.

    • History: Traders from all distant parts of the sprawling empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centers.

Class: Wall.

    • History: The Persians had some skill in fortification, reflected here in their walls.

Class: Wall Tower.

    • History: When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis by the Hellenes and was situated close to the place where Alexander the Great later built his Alexandria Eschatae.

Class: Wall Gate.

    • History: The Persians had some skill in fortification, reflected here in their gates.

Class: Defense Tower.


Class: Fortress.

    • History: The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material. We are using this as the model for the Persian Fortress.

Class: Arsenal.

Class: Elephant Stable.


  • Generic Name: Hanging Gardens of Babylon.
    • Class: Wonder.
    • Phase: City.


Generic Name: Persian Palace

    • Class: SB 1
    • History: The term "Apadana" designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals.
    • Special: "Satrapy Tribute." Trains Persian Immortals and Persian heroes.


  • Satrapy Tribute: When constructed, this structure bestows a benefit similar to an AoK relic or AoM Plenty Vault; the Player's Metal Pool increases by a very small but continuous trickle. The rate is dependent upon the number of terrain tiles under the player's dominion (territory); The larger the player's territory, the greater the trickle of Metal resource from the Apadana. The player cannot build more than one Apadana at a time, and destroying the Apadana removes its effect.

Civilization Bonuses

CB 1

    • Name: Ability to Corral Camels and Horses.
    • History: Horses were of great importance to the Achaemenids, especially in the eastern provinces. Camels, as beasts of burden, were also prized.
    • Effect: Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals, which generate food, the Corralled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units (the Trader, specifically) or horse-mounted units (as appropriate) is reduced by a fixed amount.

CB 2

    • Name: Great King's Levy
    • History: The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.
    • Effect: Population cap for the Persian player is increased +10% (e.g., if the max pop for the match is 300, the Persian player's max population is 330; likewise, 200/220, and so on).

Team Bonus

TB 1

    • Name: The Royal Road.
    • History: Coinage was invented by the Lydians in 7th Century BC, but it was not very common until the Persian period. Darius the Great standardized coined money and his golden coins (known as "darics") became commonplace not only throughout his empire, but as far to the west as Central Europe.
    • Effect: Higher income (+25%) from land trade routes, for the player's traders and his ally's traders.


  • Infantry: Since the Persians relied mostly on archers and cavalry, the Persian infantry should be individually weak. If he chooses to use them effectively, he will have to rely on combined arms. Infantry are therefore cheap and can be trained quickly, but individually weak, with no combat upgrades. The Persians get Bow upgrades, as Archers were strong. Virtually no armor upgrades.
  • Cavalry: Cavalry were strong. They should have the strongest cavalry prior to the introduction of Parthians and Huns. Virtually no armor upgrades. Once again, combined arms for maximum effect.
  • Naval: The Persian navy, while being of great stature, actually consisted entirely of non-Persian elements; ships generally came from Phoenicia, Egypt and Cyprus. Strong navy, so they'd get some naval techs, but without the rare Quinquereme.
  • Siege: Neither here nor there. The Achaemenids were not renown for siege warfare, Assyrian service notwithstanding. Persian siege expertise would have to wait for the Sassanid period. So average level at best.
  • Economy: Most techs.
    • Farming: Very good agriculture.
    • Mining: Average.
    • Lumbering: Average.
    • Hunting: Average.
    • Land Trade: They had a good trade infrastructure, such as the Royal Highway, so would have good land trade techs. Neither the Persians nor the Parthians engaged readily in trade themselves, leaving most of it to the subject peoples.
    • Naval Trade: Mediocre. Certainly nothing to match the Carthaginian's naval trading bonus.
  • Architecture: Extremely strong and impressive. They should get most techs that enhance the strength of structures and defenses.
    • Defenses: Formidable walls.


(Note: depending on how the pool of shared techs above turn out, two possible STs are proposed below, since it's likely there'll be a standard tech similar to Persian Architecture)

ST 1

    • Name: Naval Craftsmanship
    • History: Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.
    • Effect: Phoenician Triremes gain the ability to train cavalry units.

ST 2

    • Name: Persian Architecture
    • History: The Persians built the wonderful 1200 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually "rebuilt" the old Elamite capital of Susa.
    • Effect: Increases health of all structures, but also increases their build time.

ST 3

    • Effect: Decreases train time for Anusiya champion infantry by half.