Units Description


Class: Citizen Infantry Pikeman.

    • Hacker Armament: Long Macedonian pike (​sarissa).
    • Appearance:
      • Basic: "Rear ranker". Simple tunic. No armor or greaves. Basic pilos helmet. Round Macedonian pelta.
      • Advanced: "Mid-ranker". Linothorax armor (with pteruges) and bronze greaves. Open faced Thracian and Phrygian helmets, plumed and non-plumed, crested and non-crested. Round Macedonian pelta.
      • Elite: "Front ranker". Bronze muscled cuirass (with leather pteruges) and bronze greaves. Closed faced, feathered, plumed, and/or crested Phrygian helmets. Round Macedonian pelta.
    • History: The Pezhetairoi were the backbone of the Macedonian army, much like the Hoplites were for the Hellenes. What makes the Pezhetairoi different is their use of a two-handed 18 foot (6 meter) pike and their massed "syntagma" formation, a variation on the Greek Phalanx borrowed from the Thebans. The Pezhetairos is a professional, making him one of the strongest spearmen in the game.
    • Garrison: 1.
    • Function: Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation.
    • Special: "Syntagma" Formation.

Class: Citizen Infantry Javelinist.

    • Ranged Armament: Javelins.
    • Hacker Armament: Decorative curved dagger.
    • Appearance:
      • Basic: Simple tunic. No shoes. No helmet. Thracian-style pelta shield.
      • Advanced: Decorative tunic. Leather boots. Pilos helmet. Thracian-style pelta shield.
      • Elite: Lightweight quilted linothorax. Leather boots. Open faced Phrygian helmets. Thracian-style pelta shield.
    • History: The Agrianians were Alexander's best skirmishers when he went on his world conquest. They had Macedonian and Thracian influences, and were deadly accurate.
    • Garrison: 1.
    • Function: Good, fast skirmishers.

Class: Mercenary Slinger.

    • Ranged Armament: Sling and leather bullet pouch.
    • Hacker Armament: Decorative dagger.
    • Appearance:
      • Basic: Poor. Simple tunic (nearly naked). No shoes. No helmet. No shield.
      • Advanced: Decorative tunic. Sandals. Fox hide slung over his shoulder. Straw hat. No shield.
      • Elite: Lightweight quilted linothorax. Leather boots. Open faced Phrygian or Pilos helmet. Small round pelta.
    • History: The slingers from the island of Rhodes were the best slingers in and around the Aegean world, learning their craft from a young age. A lead Rhodian bullet had enough force to pierce armour and kill a man. They were hired by Macedon and the Hellenistic states (and Hellenic states before them) as mercenaries to augment the skirmishing capacity of their armies. In this, the Rhodian Sphendonêtês excelled brilliantly.
    • Garrison: 1.
    • Function: Good Pierce attack. Basically no armour. Can't stand up to a fight. They are mercenaries, with all the traits that designation entails.

Class: Mercenary Infantry Archer.

    • Ranged Armament: Small simple bow. Decorative dagger. Quiver of arrows slung onto the back.
    • Appearance:
      • Basic: Simple tunic. Sandals. No shield. No helmet-only a head band.
      • Advanced: Decorative tunic. Sandals. Lightweight quilted thorax. Straw hat. No shield.
      • Elite: Linothorax armor. Leather boots. Open faced Chalcidean and Pilos Helmets. No feathers, plumes, or crests. Small round shield.
    • History: Mercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers.
    • Garrison: 1.
    • Function: Mediocre archer compared to the Persian ranged units, but the Cretans should have decent hit points and stamina. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails.


Class: Citizen Cavalry Spearman.

    • Ranged Armament: Long Macedonian cavalry lance (​xyston). Decorative sword.
    • Appearance:
      • Basic: Simple tunic. ​Chlamys. Sandals. Straw hat. No shield.
      • Advanced: Lightweight quilted thorax. Chlamys. Sandals. Boeotian Helmet.
      • Elite: Linothorax armour. Chlamys with patterned trim. Leather boots. Boeotian or Thracian Helmet, sometimes plumed.
      • Figure(s): -.
    • History: The best cavalry in Greece, besides the Macedonian hetairoi. Thessalians led an agrarian life and raised horses in the large pasture lands of Thessaly. They were widely regarded as the best cavalry in all of Hellas due to the speed and tenacity of their horses. They were used effectively in the Macedonian armies as light cavalry and held the important left flank of the battle line, staving off enemy advances long enough for the heavy cavalry on the right flank to make the killer blow.
    • Garrison: 1.
    • Function: Good armor in its Elite form. Light standard attack, but devastating charge bonus. Unlike the Hetairos Champion Unit and most other cavalry types, the Xystophoros does not deal Trample damage - he relies solely on his charge bonus.

Class: Mercenary Cavalry Skirmisher.

    • Ranged Armament: Javelin.
    • Hacker Armament: Decorative sword.
    • Appearance:
      • Basic: Simple tunic. Sandals. Boeotian helmet. No shield.
      • Advanced: Leather cuirass. Leather boots and pteruges. Thracian helmets, non-plumed, non-crested. Small, leather covered shield.
      • Elite: Scale-reinforced linothorax armour. Linen pteruges. Chlamys cloak. Leather boots. Phrygian helmets, crested and non-crested. Oblong "thureos" shield.
    • History: Thracian cavalry skirmishers were recruited from the Odrysian tribe of central Thrace.
    • Garrison: 1.
    • Function: Fast. Good armour and health points. One of the few ranged units with no minimum range as they will stand up to a fight.


Class: Female Citizen.

    • Appearance: She looks like a Hellene (Greek) female, except her hair is a bit more fashionable for Hellenistic times. ​Chiton and long ​peplos.
    • History: Macedonian women were mothers, first and foremost. They had few rights and a low station. Lower class women labored the land and, only when necessary, tended the family shop. Middle and upper class women were relegated almost exclusively to home life. Be that as it may, they were masters of the home and servants, their husbands often deferred to their wives in domestic matters. Some Macedonian women did wield uncommon influence in politics, the most famous being Olympias, mother of Alexander.
    • Garrison: 1.
    • Function: Standard female citizen attributes (good at gathering food, does not fight unless ordered to, runs when confronted with enemy attack).

Class: Healer.

    • Appearance:
      • Garb: Long white ​himation.
      • Helmet: White hood and olive wreath crown.
      • Shield: None.
      • Figure(s): Carries a small votive..
    • History: The Macedonians worshiped the Olympic Pantheon. The priests of the various sects were renown for "curing" various ailments. When this propensity for "faith healing" collided with the intellectualism of some of the more liberal city-states, medicine was born.
    • Garrison: 1.
    • Function: Average Healer stats.
    • Special: "Sphagia" (pre-battle sacrifice). If the Healer kills or slaughters a domesticated animal (cow, auroch, sheep, goat) within LOS of military units, those units get a small (+10%) attack boost for a short amount of time(~30 sec).

Class: Trader.

    • Garrison: 1.

Class: Fishing Ship.

    • History: In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source.
    • Garrison: Cannot.
    • Garrison Capacity: 1 (support, infantry)
    • Function: Gathering: Only method of collecting meat from fish.
    • Special: Garrison a support unit or infantry unit inside to boost fishing rate.

Class: Merchant Ship.

    • History: The Greek allies of Macedon are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore.
    • Garrison: Cannot.
    • Garrison Capacity: 15.
    • Function: Sets up trade routes between friendly ports.
    • Special: Garrison a Trader inside to boost the amount of trade received.

Class: Light Warship.

    • Appearance:
      • Shell: Single-tier, 25 rows.
    • History: Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.
    • Garrison: Cannot.
    • Garrison Capacity: 20.
    • Function: These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters.

Class: Medium Warship.

    • Appearance:
      • Shell: Three tiers of oars. Larger than the Penteconter.
    • History: The first triremes were built circa 650 BCE, and by 500 BCE they were the most widely used heavy warships of the Greek city-states. The outriggers were now an integral part of the ship's hull. The trireme also had a partial or full fighting deck above the rowers. Its length remained approximately 35-38 meters, and the beam was approximately 3.5 meters. A trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. Its top speed was approximately 11.5 knots. Some triremes may have been able to reach higher speeds in short bursts. A trireme travelling from Athens to Mitylene in 427BC made the 350 kilometer trip in only 24 hours, averaging eight knots (14.6 km/h). The trireme could accelerate much faster than a Bireme or Penteconter, and was much more maneuverable. This gave them an advantage in combat, where higher speed and maneuverability meant a better chance of victory.
    • Garrison: Cannot.
    • Garrison Capacity: 30.
    • Function: The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armored ships.


Class: Ram.

    • Appearance:
      • Shell: Covered ram.
    • Garrison Capacity: 10.
    • Function: Takes down enemy buildings, especially gates. Can garrison units inside for extra attack and speed.
    • Special: Bonus vs. gates.

Class: Siege Tower.

    • Appearance:
      • Shell: Siege Tower
    • History: When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48).
    • Garrison Capacity: 20.
    • Function: Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. This in all probability could/should be a campaign and editor-only unit. However, once we implement walls and ships as spec'd, we'll have a better understanding of whether or not we can include the Helepolis in the standard game.
    • Special: May unload garrisoned units over enemy walls (not implemented yet).

Class: Stone Thrower

    • Appearance:
      • Shell: Stone-throwing catapult, similar to the Roman onager.
    • History: The Lithobolos (Stone Thrower) hurled stones of 10 lbs. (4.5 kilos) to 180 lbs. (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls.
    • Garrison: 3.
    • Function: Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista.
    • Special: Does bonus damage vs. enemy units garrisoned atop walls and towers.

Class: Bolt Shooter

    • Appearance:
      • Shell: Scorpion-like large arrows or "bolts".
    • History: The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power.
    • Garrison: 3.
    • Function: Building and Infantry killer. Weaker than the Roman Scorpion.
    • Special: Bonus vs. Infantry and Infantry Archers.


Class: Champion Infantry Spearman (Hoplite).

    • Hacker Armament: Spear (​Dory).
    • Ranged Armament: None.
    • Appearance: -
      • Garb: Muscled cuirass. Short tunic. Greaves and pteruges.
      • Helmet: Macedonian types, plumed and crested.
      • Shield: Aspis-style shield emblazoned with Macedonian iconography.
      • Figure(s): -
    • History: The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army, and followed Philip II, and later his son Alexander, into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors."
    • Garrison: 1.
    • Function: Fast heavy infantry.
    • Special: Promotes to Hypaspistḗs Argyraspídi (Silver Shield Hypasist) through an upgrade or 2000 experience.

Class: Champion Infantry Swordsman.

    • Hacker Armament: ​Rhomphaia.
    • Ranged Armament: Javelins.
    • Appearance: -
      • Helmet: Phyrgian helmet.
      • Shield: Large oval shield (​thureos).
    • Garrison: 1.

Class: Champion Infantry Crossbowman.

    • Ranged Armament: ​Gastraphetes.
    • Appearance: -
      • Garb: Lightweight quilted linothorax.
      • Helmet: Boeotian helmet.
    • Garrison: 1.

Class: Champion Cavalry Spearman.

    • Hacker Armament: 18-foot sarissa lance; Ornamental ​kopis.
    • Appearance:
      • Garb: Bronze muscled cavalry cuirass (same as infantry but with wider bottom), greaves, sandals.
      • Helmet: Plumed Boeotian helmet
      • Figure(s): -
    • History: The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.
    • Garrison: 1.
    • Function: All around powerful unit, but best vs. Cavalry and Archers. Fast mobile units. Only weakness is vs. enemy champions and elephants.


Class: Hero 1.

    • Hacker Armament: Long cavalry lance.
    • Ranged Armament: None.
    • Appearance:
      • Body: Iron and gold-gilded "Vergina Cuirass". Pteruges for the groin and shoulders. Iron greaves and leather sandals.
      • Helmet: Iron "Vergina Helmet" with crest.
      • Shield: None.
      • Figure(s): .
      • Mount: White stallion. Highly decorative saddle blanket and tack. Iron chamfron for the stallion's face.
    • History: The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia.
    • Garrison: 1.
    • Function: Champion Enhancement.
    • Special:
      • "Rise of Macedon" Aura - Champions +2 capture attack strength, +20% melee and ranged attack damage.

Class: Hero 2.

    • Hacker Armament: Kopis.
    • Ranged Armament: None.
    • Appearance:
      • Body: Linen and Iron thorax as depicted in the "Pompeii Mosaic". Long sleeves, boots, but no greaves. Wears a heroic flowing cape.
      • Helmet: Golden "lion" helmet as depicted in the movie "Alexander". Long blond hair.
      • Shield: None.
      • Figure(s): .
      • Mount: Bucephalus. A large black stallion. Leopard saddle blanket and decorative tack. Bronze chamfron.
    • History: The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.
    • Garrison: 1.
    • Function: Imperialist. Hero Killer.
    • Special:
      • "Imperialism" Aura - Structures +10% territory influence radius.
      • "Herocide" Aura - Enemy Town Centres −50% capture points garrisoned regeneration rate.

Class: Hero 3.

    • Hacker Armament: Xiphos.
    • Ranged Armament: None.
    • Appearance:
      • Body: Tinned cuirass, greaves, pteruges.
      • Helmet: Tall Thraco-Phrygian-style with feathers and plume.
      • Shield: Large sound Greek shield.
      • Figure(s): .
    • History: Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.
    • Garrison: 1.
    • Function: Siege enhancement.
    • Special:
      • "Besieger" Aura - Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged attack damage, +10% ranged attack range, +10% vision range.

Class: Atlas-only hero.

    • Hacker Armament: Xiphos.
    • Ranged Armament: None.
    • Garrison: 1.
    • Special:
      • "Taxiarchès" Aura - Infantry Pikemen +20% capture attack strength, +20% melee attack damage.

Class: Atlas-only hero.

    • Hacker Armament: Xyston.
    • Ranged Armament: None.
    • History: Pyrrhus was the king of the Molossian tribe, and later Epirus, during the Hellenistic period. He is known for his victory in battles with heavy losses to his army.
    • Garrison: 1.
    • Special:
      • "Pyrrhic Victory" Aura - Soldiers +20% melee and ranged attack damage, −15% health.


Class: Catafalque

    • Special:
      • "Sacker of Cities" Aura - During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia. Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot.
      • "Financial Reorganization" Aura - Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency. Gain a slow trickle of metal.


  • Melee Infantry: Foot Companion.
  • Ranged Infantry: Agrianian Peltast.
  • Cavalry: Thessalian Lancer.


  • Swordsman.
  • Cavalry Swordsman.
  • Cavalry Archer.
  • Heavy Warship.

Structure Description


Class: House.

    • History: Macedonian homes were styled on those found in the southern Greek city-states.

Class: Farmstead.

    • History: Grain wasn't plentiful in Macedon, which is why it was carefully stored in granaries, some of it being reserved for times of siege.

Class: Field.

Class: Corral.

    • History: Basic animal pen. Also for horses, which were the domain of the truly wealthy in Macedonia.

Class: Storehouse.

    • History: Resources and building materials were kept in warehouses.

Class: Barracks.

    • History: The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's officers.

Class: Stable.

    • History: Stables are where horses are tended to.

Class: Outpost.

    • History: Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.

Class: Palisade.

    • History: A cheap, quick defensive structure constructed with sharpened tree trunks.


Class: Town Centre.

    • History: The Macedonians founded cities wherever they conquered.

Class: Dock.

    • History: Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.

Class: Temple.

    • History: An asclepeion (asklepieion) was a healing temple, sacred to the god Asclepius.

Class: Blacksmith.

    • History: The earliest Greek smiths worked in copper, then bronze, and then finally iron.

Class: Market.

    • History: The center of a Macedonian city is its emporion. Here is where vendors sell their wares and where commerce and local politics mix.

Class: Defense Tower.

    • History: Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.

Class: Wall.

    • History: Macedonian cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures.

Class: Wall Tower.

    • History: Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.

Class: Gate.


Class: Arsenal.

    • History: Arsenals are workshops dedicated to building siege weapons.

Class: Fortress.

    • History: Fortresses (phrourion) were built to guard passes and atop hills in order to command plains and valleys below.


Class: Wonder.

    • History: The palace at Aigai in Pella (present-day Vergina) was the residence of the Macedonian kings. Built during the reign of Philip II, it is one of largest and most significant buildings in the classical Greek world alongside the Parthenon.
    • Phase: City.


Class: SB 1.

    • History: Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.
    • Requirements: None.
    • Phase: City.
    • Special: When built, activates the "Hellenization" civilization bonus, which increases territory effect of all buildings by +20%

Class: Special building.

    • History: Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.
    • Requirements: None.
    • Phase: City.
    • Special:
      • Maximum of 1 built.
      • All Special Technologies are researched here.
      • Building one reduces the cost of all other remaining technologies by 10%.



Civilization Bonuses

CB 1

    • History: After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.
    • Effect: All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units).

CB 2

    • History: Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East.
    • Effect: Infantry pike units can use the Syntagma formation (without the need to research a technology). The Syntagma formation is very slow, gives a high pierce attack bonus, and is nearly invincible from the front. However, it is extremely vulnerable from the rear and prone to being flanked unless guarded adequately.

CB 3

    • History: The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India.
    • Effect: Constructing an expensive Theatron increases the territory expanse of all buildings by 20%.

Team Bonus


    • History: The Macedonians and their successors (Diadochoi) minted coins of very high quality. On their currency the Diadochoi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule.
    • Effect: Tribute and trade between allies of the metal resource is bonused ~ 15%.


  • Infantry: Strong spearmen - definitely a match for Greek and Roman spearmen. Better than average ranged infantry.
  • Cavalry: Excellent Cavalry. Good attack and armor techs.
  • Naval: Strong initially, but not many techs. When everything is said and done, roughly analogous to the Greeks.
  • Siege: Average catapult; however, the Helepolis is very strong.
  • Economy:
    • Farming: Mediocre.
    • Mining: Good.
    • Lumbering: Average.
    • Hunting: Weak.
    • Land Trade: Weak.
    • Naval Trade: Mediocre. Nothing to match the Greek or Carthaginian trading fleet.
    • Architecture: Above Average.
    • Defenses: Average.

Special Technologies

ST 1

    • Generic Name: Military Reforms.
    • Specific Name: Military Reforms.
    • History: When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.
    • Effect: Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed).

ST 2

    • Generic Name: Hellenistic Metropolises.
    • Specific Name: Hellenistic Metropolises.
    • History: Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.
    • Effect: Town Centers gain double Health and double default arrows.